Vorläufige Patchnotes - DEV Server 1.43.X.X - Englisch

Der DEV Server läuft an, 1.43 geht wohl in absehbarer Zeit live.

Hier die ersten Patchnotes vom Dev Server.

Quelle: War Thunder Forum Post von NoTarget

1.43.X.X Dev   

Client data has been separated into three parts: minimal client, HD vehicles (textures, cockpits, models, sounds), HD environment textures. Players are able to start playing after they download minimal client data and they can download the rest of the client later at a more convenient time.      

General changes:

 

  • The automatic punishment for unsportsmanlike behaviour system will now take into account rams and friendly fire hits.
  • Kill credit system now has different timers to count critical damage for different game modes (time increased for RB and SB)
  • Fixed error in the kill credit for bombers (killed co-pilot was counted as a critical hit and would award a kill after the aircraft would be destroyed later)
  • Hangar has been significantly visually reworked
  • Visibility calculations were changed for aircraft RB battles. Now even marked enemy will be shown only at limited distance (6km)
  • All tank modes have been changed - multi-spawns on one crew slot which depended on vehicle type now removed for all vehicles, except reserves (repairs on all tanks that had multi-spawn available have been significantly reduced)
  • Now you can buy partially researched modules with proportionally partial price in golden eagles
  • New arcade tank battle mode (more details in upcoming devblog)

 

Air Race mode has been added:

  • Available in the Custom Battles and in the Events
  • You can compete against other players in track completion speed and gain rewards for victories in the Events
  • New location was created for that mode where race will commence -  “Tropical Island”.
  • Repairs will be much lower in that mode than in any other mode

 

Automatic squad feature has been enabled:

  • All players that weren’t squaded before the battle will be automatically divided into auto-squads
  • If player selects re-spawn in random spawn point, he will be spawned at the point that is closer to players from his squad (this works for normal squads as well)
  • Players from auto-squads will have the ability to gain additional awards for squads, just like players in usual squads
  • Auto-squads will look different from normal squads in the player list
  • Players can disable the automatic squad feature in the game options
        Interface:  
  • Replay view interface has been significantly changed and improved
  • Added vehicle presets for crews. It will allow to quickly swap the vehicles for all crews 
  • Spectator view screen has been significantly reworked (available in custom battles)
  • Added camera for ground forces that displays in detail how player vehicle got destroyed
Armour view mode has been added:
  • Added possibility to view detailed armouring model and inner modules locations for the ground forces in hangar 
  • Added possibility to view inner modules of the tank in battle. Different colours show different conditions - intact, damaged or destroyed modules and crew
New icons for shells (more details in our devblog):
  • Shell icons now contain information about piercing and casualty-producing properties of the shells
  • A more detailed description of tank shells
    Locations and missions:  
  • Many minor fixes based on bugreports of players
  • Mission for aerobatic teams, where both teams start from the same spawn point, with the possibility to start from parking area at the airfield, or near aerobatic cube. Aerobatic route near factory exists for aircraft with good maneuverability as well as a “straight” one with passage under the bridge and turn.
  New locations has been added:   -Mozdok
  • “Domination” AB, RB and SB
  • “Сonquest” AB, RB and SB
  • “Battle” AB, RB and SB
-Poland
  • “Domination” AB, RB and SB
  • “Сonquest” AB, RB and SB
  • “Battle” AB, RB and SB
-Norway
  • “Operation” mode for RB and SB multiplayer mission
  • “Ground attack” mode for AB multiplayer mission
  • Five single player missions
-Tropical Island  

 

Changes on exsisting location:

 

-Carpathians
  • Fixed balance on capture points
-Karelia
  • Error that leads to a player being spawned inside rocks has been fixed
-Kursk
  • Old “dug-out” positions have been replaced with new ones
  • Several caponiers have been added to the battlefield
  • Craters from artillery hits have been added
  • Added new models of destroyed tanks and their turrets, as cover. Old ones replaced for new.
  • Added crashed Bf109 and Pe-2 as a decoration.
  • Airfields were moved closer, based on players feedback
  • Added targets for bombers
  • New modes have been added. They are all collected in one under custom battles - you are able to select them in the mission settings.
-Spain
  • Five single player missions
      New ground vehicles:   USSR
  • ZSU-37
  • ZUT-37
  • ZSU-57-2
  • T-35
  • T-54 type 1947
  • T-III  (Pz.Kpfw III Ausf. J(L/42))
  Germany
  • Flakpanzer IV Wirbelwind
  • Flakpanzer IV Ostwind
  • Flakpanzer V Coelian
  • Flakpanzer IV Kugelblitz
  • Pz.Kpfw II Ausf. H
  • Pz.Kpfw III Ausf. J (L/60)
  • Pz.Kpfw IV Ausf. J
  • Pz.Bfw IV Ausf. J
  • Marder III
  • Sturmgeschütz III Ausf. G
  • KV-1 mit Kw.K.-40
    New aircraft:   USA
  • F7F-1
  • B-57a
  • Fw 190 A-8 (USA)
  • Ki-43-II (USA)
  Germany
  • Fw 190 A-4
  • Ho 229 V-3
  • Tempest MK.V (Germany)
  • Yak-1B (Germany)
  • Bf.109 G2 (Romanian) 
  USSR
  • I-16 type 5
  • Yak-1
  • Yak-9
  • Il-28
  • P-47D (USSR)
  Britain
  • Lancaster Mk.I
  • Canberra B. Mk.2
  • Venom FB. Mk.4
  • PBY-5a (GB)
  Japan
  • Ki-27 otsu
  • Ki-43-I
  • J7W1
  • Kitsuka
  • R2Y2 KAI V1
  • R2Y2 KAI V2
  • R2Y2 KAI V3
  • B-17E (Japan)
    User skins from live:   Justin Kramer "Spogooter"
  • I-153 M-62: Number "16". Non-standard field camouflage
  • B-24D: 512th Squadron desert camouflage
  • Ki-10-II: Red/White aerobatic camouflage
  • Ki-10-II: Aerobatic Yellow/Black camouflage
  Nathan Ceulemans "NOA_"
  • CL-13A Sabre Mk.6: JG 71 camouflage
  • Me 262 A-1a: III./JG 7 camouflage
  • P-38G: Invasion stripes camouflage
  S.F. Radzikowski "Gudkarma"
  • F6F-3/5P: VF-84 Squadron
  • Ki-61-I hei: 244th Sentai camouflage
  • Ki-84 ko: 102nd Sentai camouflage
  Orest Tsypiashchuk "_TerremotO_"
  • Bell P-39N-0 Aeracobra "Pantie Bandit"
  • P51D-30 Mustang 78th FG 44-64147 " Big Dick "
  • F8F-1B Bearcat, South Vietnam, 1964
  Colin Muir "fenris"
  • HS 129 B-2: 8.(Pz)/SG 2 desert camouflage
  • HS 129 B-2: 10.(Pz)/SG 9 winter camouflage
  • Spitfire Mk Vb: 92nd Squadron RAF
    Damage model and the ground forces combat characteristics:   
  • Improved operating principle of the AP fuses, now they will trigger upon impact with obstacle of the set thickness on all distances. Parameter is now listed in the shell tooltip
  • Separate fuel tanks and ammunition loads now calculated as separate modules for all ground vehicles
  • BT-7 characteristics have been changed. It now has 3-step gearbox. Elevation angles changed from -5+28 to -6+26 degrees, minimal elevation angle towards the hull is -1,5 degrees. Ammunition changed from 188 to 146 shells. According to: “БТ-7 Руководство службы” (BT-7 service manual)
  • KV-1 with L11 cannon characteristics have been changed. Battle mass from 44.4t to 46t. Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data)
  • KV-1E with F32 (and Finnish KV-1B) characteristics have been changed. Battle mass from 46t to 48.95t (total mass of the shielding - 2940kg). Ammunition from 116 to 111 shells. Engine power from 550 to 600hp at 1800rpm. According to: “Тяжелый гусеничный танк КВ-1 1940 г. Кировского завода. Внешний вид. Основные тактико-технические данные. РГВА. Ф.31811. Оп.3. Д.2014. Л.16.” (Heavy track tank KV-1 1940 year of production from Kirov factory. Visual appearance. Main tactic-technical data) “М. Коломиец. Ленинградские КВ Конструирование и производство. Москва Тактикал Пресс” (M.Kolomiets. Leningrad’s KV. Design and Manufacture. Moscow. Tactical Press)
  • Pz.Kpfw V “Panther” series have been fixed: 
  • --For Ausf.D version - turret rotation speed was decreased from 12 to 6 degrees per second. On that version of the tank there was M4S full hydraulic drive installed with no dependency of the rpm on the turret turn speed. According to “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • --For Ausf. A/G/F versions - turret rotation speed was increased from 12 to 15 degrees per second. On that version of the tank there was L4S full hydraulic drive installed with dependency of the rpm on the turret turn speed. According to: “ Jentz, Thomas L. Germany's Panther Tank. Atglen, PA: Schiffer Publishing, Ltd., 1995.”
  • Pz.Kpfw VI Tiger II - turret rotation speed was increased to 18.5 degrees per second. According to “Kingtiger Heavy Tank 1942-1945 (Vanguard No 1) by Tom Jentz, Hilary Doyle and Peter Sarson” "Tiger Tanks at War" by Michael Green, MBI Publishing Company”
  • T-70 rate of fire decreased from 20 to 15 shots per minute
  • A-19S cannon (ISU-122) rate of fire was increased from 2.1 to 2.5 shots per minute
  • D-25S cannon (ISU-122S) rate of fire was increased from 3.12 to 3.62 shots per minute
    Flight model:  
  • More accurate calculation of the induction coefficient depending on Mach number;
  • The simulation of piston engines at high altitude has been improved;
  • For some engines there were automatically controlled engine superchargers added to increase efficiency on every step;
  • LaGG-3-34 has been tuned according to the data sheet  
  • LaGG-3-35 has been tuned according to the data sheet
  • LaGG-3-66 has been tuned according to the data sheet
  • LaGG-3-8/11 engine-propeller combination properties have been specified (added takeoff mode for M-105P engine), improved takeoff and landing characteristics
  • F6F-3 has been tuned according to the data sheet
  • F4F-3 has been tuned according to the data sheet
  • B-17E/G maximum possible structural load of the aircraft was re-calculated (will be destroyed during overload
  • B-24-D has been tuned according to the data sheet
  • Lancaster Mk.III has been tuned according to the data sheet
  • Lancaster Mk.I has been tuned according to the data sheet
  • Beaufighter Mk.VIc has been tuned according to the data sheet
  • Beaufighter Mk.X has been tuned according to the data sheet
  • Beaufighter Mk.21 has been tuned according to the data sheet
  • Bristol Beaufort Mk.VIII has been tuned according to the data sheet
  • H6K4 has been tuned according to the data sheet
  • Ki-27b (Otsu) has been tuned according to the data sheet
  • Ki-96 improved dynamical characteristics (acceleration-deceleration). Landing on full control will be easier now.
  • M.C.202 has been tuned according to the data sheet
  • Yak-1 has been tuned according to the data sheet
  • Yak-9 has been tuned according to the data sheet
  • N1-K2J/Ja improved dynamical characteristics (acceleration-deceleration). Shortened take-off time. Landing on full control will be easier now.
  • BF-109 -E1/E3 added fully manual control to speed governor for full engine control (be careful not to break the engine). No changes for automatic controls.
    Armament:   Damage of 4000 lbs British bomb “Cookie” has been fixed;   Added new bomb loads for Avro Lancaster:
  • 14x250lbs bombs
  • 14x1000lbs bombs
  • 1x4000 + 6x1000 + 2x250 lbs bombs
Sight angles for the Do.217 top turret have been fixed;   Sight angles for the AR-2 top turret have been fixed;   Missile munitions have been added for USA jet fighter F-84B;   Order of bomb release was changed for Swordfish Mk.I   Reload time of 15 mm cannons have been changed for Arcade   Added 1000 lbs bombs for underwing holders for Tempest Mk.V and Tempest Mk.II   The following engine  modifications have been either removed or changed according to aircraft’s FM (since the purchased modification did not work properly):    USA: P-26A-33, P-26A-34 M2, P-26B-35, P-38G, F2A-1, F2A-3, F4F-3, F4F-4, B-17E, B-17E/L, B-17G, B-25J-1, B-25J-20, PBY-5, PBY-5a   Germany: CR.42 Falco, He.112V-5, He.112A-0, He.112B-0, Bf.109E-1, Bf.109E-3, Bf.109F-1, Bf.109F-2, Bf.109F-4, Bf.109F-4/trop, Bf.109G-2, Do.217M-1   USSR: I-153 (М-62), I-16 type 18, I-16 type 24, I-16 type 27, BB-1, SB-2М-105, АR-2, Pе-2-110, Pе-2-359   Britain: Gladiator Mk.II, Gladiator Mk.IIF, Gladiator Mk.IIS, Spitfire Mk.Ia, Spitfire Mk.Vb/trop, Spitfire LF. Mk.IX, Spitfire F. Mk.IX, Spitfire F. Mk.XVI, Spitfire F Mk.XIVe, Spitfire F Mk.22, Spitfire F Mk.24, Typhoon Mk.1a, Typhoon Mk.1b/L, Beaufighter Mk.VIc,    Japan: F1M2, B5N2, B7A2, D3A1, Ki-45 ko, Ki-45 tei, Ki-45 hei, Ki-102 otsu   All modifications that were removed will be compensated with RP, Silver Lions or Golden Eagles, depending on how they were purchased.  RP will be awarded in the current module that is under the research after first battle complete.        Sounds:
  • Sounds of trees cracking and falling have been added;
  • Sounds for traverse and elevation for some tank models were adjusted; 
  • Volume levels for certain sound events were adjusted; 
  • Added better volumetric effect for shots from tank and aircraft ammunition; 
  • Sound from shutting Spitfire Griffon engine is now synchronized with animation;
  • Firerate sound of the M2 machine gun now adjusted according to its real characteristics;
  • Added new sounds for heavy tank tracks;
  • Changed compression rate of some of the sound events. They now will be in better quality;
  • Removed click in the Hellcat engine sounds when it reaches high rpm;
  • New sounds for the Breda-Safat 77 machine gun;
  • New sounds for the ShVAK cannon (both ground and air versions);
  • New sounds for the MG 17 machine gun;
  • New sounds for the MG 131 machine gun;
  • New sounds for the Type97 machine gun;
  • New sounds for the ShKAS machine gun;
  • New sounds for the Type99 cannon;
  • New sounds for the Breda-Safat 127 machine gun;
    New awards:   New titles:
  • Pyromaniac - awarded to tankers for putting enemy ground vehicles on fire
  • Superhero - awarded for finishing “Hero of the Sky”, “Thunderer”, “Survivor”, “Punisher” and “Wingman” challenges
New streaks:
  • "Without a waste" - awarded to tankers for firing at the enemy without a miss
  • "Without a miss" - awarded to tankers for destroying the enemy vehicles without a miss
  • "Intelligence" -  awarded for tanker if allied pilot destroyed marked enemy ground vehicle (marking done by button that selects the target)
  • "According to Intelligence" - awarded for pilots, who destroy ground vehicles that are marked by tankers
New challenges:
  • "Early Entry" - awarded to players for getting “Fist Strike” streak
  • "Decisive Shot" - awarded to players for getting “Last Strike” streak
  • "Alpha and Omega" - awarded to players for getting “Mission Maker” streak
  • "Hero of the Sky" - awarded to players for getting similarly-named streak
  • "Thunderer" - awarded to players for getting similarly-named streak
  • "Survivor" - awarded to players for getting similarly-named streak
  • "Punisher" - awarded to players for getting similarly-named streak
  • "Wingman" - awarded to players for getting similarly-named streak
  • "Ground Multistrike" - awarded to players for getting similarly-named streak
  • "Aerial Multistrike" - awarded to players for getting similarly-named streak
  • “Water Multistrike" - awarded to players for getting similarly-named streak
  • "The Best Squad" - awarded to players for getting similarly-named streak
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